So we did spend some time porting the game, so I understand developers are reluctant. Why was it important that Silent Age has a presence there?ĭeveloping for the Apple TV does pose some challenges with the hardware limitations. Many developers never get round to creating Apple TV compatible apps. The Silent Age has continued to be developed – adding a voice cast after its release Of course that changes the experience a lot, giving voice to our character, who previously had been silent, but we’re very happy with the results. We redid the graphics in UHD and added voice overs. So we wanted to up the quality, and provide something more for the Steam release. Tell us a little more about adding a voice cast to the game – what made you decide to continue the development of the existing game?Īfter our mobile release, we met with a publisher, who loved the game, and wanted to bring it to PC and Steam. Their smaller screen did pose a challenge though, but I think it has worked well. But since the iPad was very new at the time, it seemed stupid not to support and adapt the interface to iPhones as well. It was always envisioned as a game to be enjoyed on the couch, so releasing on Apple TV seems a perfect fit for that purpose. But the plan was always to make an iOS game. We also did a lot of testing on the PC itself, so the game was always functioning on PC. What was the first platform that you first starting creating the game for – was iOS where you originally envisioned it ending up?ĭuring development we used Android devices a lot, as it was easier to deploy test builds as we progressed. The idea itself is inspired by one of Thomas’ hobbies, urban exploration, which is exploring and photographing old abandoned buildings. All three of us found ourselves out of a job, and thought: let’s try making a development studio. Uni Dahl: Me, Linda and Thomas started House on Fire back in 2011. Tapsmart: When did you first start developing the Silent Age and how did the idea come to you? Though the opportunities for multi-play are there, reliance on internet connections and having enough users or over-the-air support hinders this progress.Ī still from The Silent Age, which has proved one of the most popular modern point and click games on the App Storeįollowing the game’s Apple TV release, we went back to House on Fire and spoke to Uni Dahl, co-founder and CEO of the game studio to find out more about its origins, their motivation, and the state of games output on the App Store. The iPhone, however, returns to that ethos of personal experience. Super Nintendos and Sega Genesis’ were far more communal gaming devices, coming with multiple ports and joypad for multi-player gaming. They first came to prominence on the PC because of, well, the clue is in the name – personal computer. Right there, we can already see why they’re perfect for the iPhone. On a base level, adventure games are essentially single-player experiences, largely built around a complex narrative. As time has gone on and graphics and game mechanics have improved, worlds have opened. Early on you’d generally explore a static or enclosed scene for items which you can use or combine to solve puzzles. They largely focus on a central character and are generally investigative in nature. Adventure games, or Point and Click games, started life in the 1980s and 90s.
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